Tonight was the Bastion launch party, an awesome event for many reasons. First, I got to play a new game called Joust, which I suppose every indie developer should know about, but I somehow didn’t. Here is me playing:
I lost every round but one.
Second, it was great to see the crew after they had accomplished something many set out to do but few succeed in: band together and create a high quality title independently. This is somewhere I want to be in a little while. It can be done.
Third, something Amir said during a brief toast, really struck a chord with me: that most of the people here he did not know before he began building Bastion, and that he never expected that making a game would make him this many friends. Hell yeah! This is game development at its finest.