Last weekend, I made a 3-week plan to finish this game. So far I’m on track with week 1 behind me. I have a draft of the game that includes about half the levels I need, and the game mechanics have been solidified. I made a lot of changes along the way to get things to this point. I wish I could go into detail here, but it’ll spoil the surprise, and the changes will have to be enumerated in a future postmortem-style article.
So what’s left?
- Music
- Some of the sound effects
- Graphics touch-up work
- Some level design
- Editor user-friendliness
Over the last week, my list of “done” tasks is about twice as long as the “to complete” tasks I built at the start of the week. This is because while making levels, I uncovered a few glitches (even in my squish detection logic) and reworked the design of some of the gadgets to allow for more interesting puzzles. This week I will keep the code and design reworks to a minimum and just focus on content. Praying for no major bugs to appear.