The final logo is here! Randy did an amazing job on this. Here’s a wallpaper which integrates some of the new gear elements he added earlier in the week. The text logo is featured on the all new EG2 T-shirt, which will be for sale very soon!
(It took a lot of drafts to get the “2” just right. I think if I had asked for one more revision, Randy would have hired a band of assassins to take me away during the night.)
Looks great! So, you are getting rid of the pixels, adding new block-types, and making new levels? Will there be a major development in the story?
I’m assuming it’s still at the beginning of the beginning stages of development, so is it to late for including the old version of the game with this one using the new graphics?
The story hasn’t been nailed down yet, but it will be a continuation of Escape Goat 1. It’s not technically too late to do anything, and the engine is somewhat backwards compatible with the old level format right now, so that’s not out of the question. I’m not sure whether I would do that though–perhaps as something available post launch.