In case you don’t have the February 2011 issue, here’s a link to the digital version.
Thanks Mike Rose for picking my game! And thanks to Liam Burke for finding this link.
In case you don’t have the February 2011 issue, here’s a link to the digital version.
Thanks Mike Rose for picking my game! And thanks to Liam Burke for finding this link.
Special thanks to @gaspode_t for scanning and posting this page from what I think is the March issue of Famitsu 360. This is such a huge honor because the original inspiration for a lot of the look and feel of SC came from the Japanese RPG’s and adventure games I grew up with on the NES and SNES.
I invoked the Japanese language skills of comrade McCawley again, who offers this translation:
“The 2nd installment of this action RPG, where you summon forth warriors and archers to fight for you, has just been released. The 8-bit style visuals are retained, but the overall graphics quality has been improved. Throw in the extremely atmospheric BGM, and the whole game feels more polished than its predecessor. What’s particularly notable about this game is that the difficulty has really increased. The monster spawn timing on the generators has made clearing the game a severe challenge. If you aren’t able to place your summons in optimal positions quickly, your hero will be overwhelmed.”
[screenshots captions:]
“Everything’s improved in part 2. The level of visual detail has been enhanced, without detracting from the first game’s atmosphere”
“You need to deploy summons quickly and effectively in order to shield your character. Wasting time isn’t an option. Speed is everything.”
The text is too blurry for me to fully make out on that first screenshot, but what I can see says something about difficulty, and “there’s no room for inefficiency”.
Just released by Winter Uprising cohort Zeboyd Games. I spent some time with the playtest version and it has everything you want in a classic RPG. It is humorous, has great music, and pokes fun at the genre without losing any authenticity. And it’s long, I’m about 3 hours in and probably not half done yet. You’ll get your 240 MS Points’ worth.
I know I haven’t been putting in many shoutouts to the other IGWU games, so apologies to the rest of the crew… but this game is special because Robert spent a bunch of time promotion the event and his contribution (CSTW) was delayed as a result. Worth the wait! Download the demo!
Soulcaster II has been blessed with some prestigious awards!
“A great price for a very well made Indie title, Soulcaster 2 is definitely worth checking out. 9.0/10”
“…if you’re looking for a retro-styled adventure game with plenty of strategy, you’ve found the motherload. It’s totally worth the price, totally worth your time and totally fantastic.”
– CrushFragDestroy Highly Recommended
“Glorious and heaps of fun, this is a breath of fresh air.”
“Some people might question why I chose to call Magical Time Bean‘s Soulcaster II an “action/adventure” game, as it’s essentially a tower-defense game. To which I reply “Nah ah!” think about for a second then add “OK… Maybe a little.””
– HiddenAudioLog Genre Awards – Best Action/Adventure Game (also nominee for Best Sequel)