With the game in playtest and feedback from the Creators Club already rolling in, I figured it was time to get some info out to the press, starting with Rob Rich’s site. Check out his Escape Goat Preview which should be complete with some game details pretty soon.
Category: All
The Caption Says It All
Just in case this indie dev thing doesn’t work out, I’m keeping up with my modeling career.
Want to know the full story? Then be sure to see Hideo this November.
Twitter Helps
This morning I just wasn’t feeling like working, but loading up Twitter and taking part in a few small conversations actually got me started. It’s like the virtual version of those office days when you don’t want to work, but feel the need to look like you’re working, then after five minutes you’re actually working and doing OK.
Thanks Twitter list. You won’t be forgotten.
With that momentum, today was a major Escape Goat workday. Where do we stand now?
- There are no known bugs.
- The editor is working for loading and saving user levels.
- The layout of the world and level design is 99% complete.
- Sound effects are 90% complete.
- Music is 75% complete.
- There are a handful of tiles to make.
- There are a couple small features yet to be coded
- I haven’t yet done very much Evil Checklist testing
It’s Like an Online Notepad
Windows Notepad has always been my favorite tool for organizing projects and tasks. And just today I discovered Simplenote, which is essentially a cloud-hosted, searchable and taggable collection of plain text documents. There is a free plan with minimal ads, and the iPhone app is free. So far I am loving it. Will report back after a couple weeks of using it to see how it stacks up.