Infinite Loop?

Test, write tasks, fix bugs, adjust graphics, adjust levels, work on music, test, repeat…  it’s like Groundhog Day.  I’m proud of the game and there certainly moments of glory in the development,but I’m also going to be REALLY happy when Escape Goat is done.

It really feels like a game

Huge improvements today with performance, so rooms stacked with exploding and breakable objects won’t destroy the frame rate.  Other touch-up work has been done with the control and overall feel.  It’s really coming together and playing it on the XBOX today, I can say for the first time it feels like a real game.  I’m proud of what I’ve done and am really looking forward to releasing Escape Goat.

Escape Goat Update – First Complete Run Through

This evening, my sister-in-law Maxine did a run-through of the whole game, start to finish, for the first time.  A couple rooms had glitches that made them impossible, but this was the first time it had been undertaken from intro text to credits.

It took 3 hours.  There are too many rooms.  I need to get rid of some of the less interesting ones.  I didn’t think I had this many.  I’m aiming for a solid 90-minute experience.  Still lots of touch-up work to do, but it’s really getting close.