Escape Goat Week 2 Mini Testing Party

Week 2 of 3 in the final escape from project Escape Goat is complete.  I held a small testing party with some friends tonight, and am holding 3.5 pages of valuable insight into where the game needs to go from here.  Most of it is small fixes per level, or things I need to keep in mind when designing levels.  There are a few small glitches in there as well, the type of thing that’s bound to surface when people play your game in unexpected ways.  Though not all games ship glitch free, and physics and collision are hard to get right, even for the pros.

Overall, one of the biggest problems is that there are too many levels.  Depending on the player’s skill at puzzle solving, there are probably 2-4 hours of gameplay here, and I need to get that down to 1-2 hours.  Some of the puzzles devolved into joyless trial-and-error, and other ones were just too time consuming during the non-interactive parts, like waiting for a machine to operate and pressing a switch at the right moment.

So there’s tweaking some levels and removing some levels.  Not so bad… but…

There are some scary things staring me in the face for this week:

  1. A crash bug during regular gameplay
  2. The player actor got destroyed but the game wasn’t detecting the player being gone, so it let the level play and couldn’t restart itself
  3. The new linear level layout is an improvement over the exploration model I had before, but there are two problems with it.  First, the player doesn’t know you can exit the level and return to the hub, retaining progress on that level.  And second, getting stuck on a single level sucks.  Ideally the player can skip tough levels and come back to complete them later.  This would require another rework of the world layout, to a gallery-style stage select, and I don’t know if this is worthwhile, even to experiment with in the next week.
Tomorrow: bug fixing, level fixing, brainstorming improving the world layout, and music composition.

Escape Goat Won’t be Featured at IndieCade

I got an email from the jury this morning informing me of the bad news.

They included feedback and criticism this time, which was hugely appreciated.  Since I sent out a very early pre-alpha of Escape Goat as a work in progress, it’s not surprising it was turned down.  Also, it just may not be the type of game they are looking for.  The positive comments were a nice boost though.  (I’ll publish them after the game is done because I don’t want to talk too much about design in the meantime.)

Even though my game’s not in the official lineup, I’ll be going to the show.  See you there…

Chap. V Discipline, Sect. 1

“Remember always to exercise your first severity on poor people’s children, and day-scholars. The first floggings are a perpetual disgrace, and it is but reasonable that they should bear it, by whom you are least profited.”

– Anonymous, The Academy Keeper, published 1770

Inane Comments Spam Attack!

In the past 36 hours, I received exactly 64 spam comments posted to this blog.  They all come to my email for approval first (for just this reason) and I haven’t seen anything like this before.  I’m still trying to piece it together, given this information:

  1. The comments all contain a generic remark that could be used on any blog, such as “wow, cool, i’ve been looking for this info all day!”
  2. Each comment has one word intentionally misspelled, such as “cheeerd.”
  3. I have SI Captcha anti-spam installed here, so this was either a sophisticated Captcha-breaking bot or someone was paid to enter the Captcha codes.
  4. Most interestingly, there is no motive I can find.  They are not linking back to a website selling $18 Nikes.  For the URL, they always put yahoo.com or google.com or something else totally generic.  The email addresses seem valid but don’t have any rhyme or reason to them.
Clearly someone wanted to get a bunch of comments up here, but they weren’t going to drive traffic anywhere and didn’t advertise anything.  My only guess is that this was a recon mission to see which blogs are penetrable.  Whoever masterminds these could just Google the terms including misspellings, and find the blogs this tactic has worked on, and direct the real spamming efforts towards those.
SEO enthusiasts or anyone with knowledge of spam tactics, please let me know what this was all about, because it’s left me really curious.