July East Bay Indies Meetup

Tonight was the East Bay indie developers’ meetup in Berkeley at Au Coquelet, an intimate gathering of about ten locals, about half of whom didn’t come to last month’s gathering.  It was an awesome time.  To those of you who couldn’t make it, another one will be held in the last week of August, so follow me on Twitter if you want to be informed!

Meetups like these are essential to me. Working alone is a great way to get stuff done, until I reach that stage where I feel like I’m floating off in orbit. After enough days go by without real professional interaction, I start to raise existential questions about game development, my career, my life, and that’s just never helpful. Talking to other devs is really inspiring and energizing, and gets me back focused on the small, individual tasks that actually get the project done. It’s also great to have playtests planned ahead of time–when I know I have to show the game in 3 hours, it changes the way I work. I’m much less likely to be chasing a weird bug down a rabbit hole, and more likely to put in a quick fix to get through the day (often the better approach in the long run).

So where do we stand with Escape Goat? I’ve got pretty much all the gameplay bugs fixed and features locked, and the file system for user created levels is also pretty solid. (I don’t have a sharing system in place yet, that’ll be explored next week.) Since I’ll be having a playtest party this weekend, tomorrow is going to be a good day to remake the levels from scratch again. I’ll browse through the previous versions of the game and harvest the best room concepts and puzzles, and string them together in a logical way. I also haven’t explored a lot of the puzzles that use the later mechanics and abilities.

Also on the radar for tomorrow is a chat with long-time comrade and audio sorcerer Matt Piersall.  I think I need some advice from him on how to design the soundscape for this game.  The music is not a problem, but this game presents some unique challenges in that field and he’s going to have the answers.  I know this.

Also, tomorrow I get to see Mary for the first time in a week!

New Theme

Welcome to MagicalTimeBean featuring the Standard Theme.  I had never really been happy with any of the free WordPress themes, so every so often I go on a hunt for a premium theme.  About two weeks ago I was on such a search, digging through the WP theme marketplace online, when my wife Mary pointed out that the theme wasn’t the problem, it was that I never update my site.  She put it in a much more diplomatic way of course, and I launched a personal challenge to post once per day for 15 consecutive days.  Then I would earn my precious new theme.  Well, last night was the last one, and I have to say I’m proud that I’ve been able to keep it going.  And so far I’m enjoying the Standard.  It’s still kind of bare bones around here, but I’ll get the graphics back as soon as I can.

This morning I managed to clean up the Soulcaster and Soulcaster II pages.  They have much more comprehensive links to reviews and other related stuff online, a new bio, and some other general tweaks.

 

Finding the Hook for Escape Goat

One of the great things about living and working in the Emeryville area is the local game development scene. Case in point: this afternoon, at the local coffee shop I ran into none other than the Chris Hecker, developer of Spy Party. We had spoken before briefly after a talk he gave at UC Berkeley, but this was the first chance I got to really chat with him.

Chris is the nicest guy ever, and was gracious enough to give me an hour out of his work day to check out Escape Goat and give me some feedback on it.  Laptop only, and I had left my 360 controller at home.  Chris happened to have one on him. Preparedness.

I got some great feedback on “initial impression” details such as the tutorial and mouse summon controls.  The real value was in Chris’s perspective as an uber indie artist (he might even say perfectionist?) which is a new role among my playtesting group. (To contrast, an actual quote from my friend Ryan: “You’re giving them too much for $3. Get this thing out the door.”)