- Most of the music
- Some of the SFX
- Make the editor a bit more user-friendly
- Fix squish detection glitch
- Adjust difficulty of final stage
- Handful of single-frame sprites
- A few touch-ups to the UI and pause menu
- Evil Checklist torture testing
Infinite Loop?
Test, write tasks, fix bugs, adjust graphics, adjust levels, work on music, test, repeat… it’s like Groundhog Day. I’m proud of the game and there certainly moments of glory in the development,but I’m also going to be REALLY happy when Escape Goat is done.
Soulcaster Featured on Indie Watch #9 – GamePro Germany
http://youtu.be/LaFREpOvIGk?hd=1&t=1m47s
I don’t really know what’s being said, but it’s great to see my game showcased alongside these other classics!
It really feels like a game
Huge improvements today with performance, so rooms stacked with exploding and breakable objects won’t destroy the frame rate. Other touch-up work has been done with the control and overall feel. It’s really coming together and playing it on the XBOX today, I can say for the first time it feels like a real game. I’m proud of what I’ve done and am really looking forward to releasing Escape Goat.