Are you an artist/designer with a game idea, looking for a way to bring it to life?
While I work on Escape Goat, my Soulcaster engine is collecting dust. Let’s put it to use. I’m looking for a skilled designer to make a complete, original game using the awesome technology I’ve developed for Soulcaster I & II. Here are some of the capabilities already built in:
- Behavior based AI including dynamic pathfinding
- 2D tile based maps, with animation and parallax layers
- Versatile and blazing fast level editor in Windows
- Sprite and actor handling, including collision detection, particle systems
- Creature-based controller input abstraction
- Multiplayer support (a by-product of an experiment during the production of Soulcaster II)
- Menus, animating text, tooltips and other UI goodie
See the game engine in action.
Your game probably has some mechanics not currently in the engine. For example, you may want pixel-based movement instead of smooth grid-based movement. That shouldn’t be too hard to add in. In other words, I’m willing to make small modifications to fit the game design. So long as you want to make a top-view, 2D sprite based game, where all entities are no larger than the tile size of 16×16, it should be workable. If your idea is an RPG that requires a separate battle mode, it’s not going to work–a whole new system is too much for me to add.
Collaboration terms are negotiable, such as sharing of revenue and ownership of IP.
Interested? Have a design that is just too awesome to be sitting around? Use the contact form and get in touch. Link me to any game design or art you have online, and tell me about your background in game design.