Special thanks to @gaspode_t for scanning and posting this page from what I think is the March issue of Famitsu 360. This is such a huge honor because the original inspiration for a lot of the look and feel of SC came from the Japanese RPG’s and adventure games I grew up with on the NES and SNES.
I invoked the Japanese language skills of comrade McCawley again, who offers this translation:
“The sequel that challenges your reflexes even more. A level of polish that exceeds the first game.”
“The 2nd installment of this action RPG, where you summon forth warriors and archers to fight for you, has just been released. The 8-bit style visuals are retained, but the overall graphics quality has been improved. Throw in the extremely atmospheric BGM, and the whole game feels more polished than its predecessor. What’s particularly notable about this game is that the difficulty has really increased. The monster spawn timing on the generators has made clearing the game a severe challenge. If you aren’t able to place your summons in optimal positions quickly, your hero will be overwhelmed.”
[screenshots captions:]
“Everything’s improved in part 2. The level of visual detail has been enhanced, without detracting from the first game’s atmosphere”
“You need to deploy summons quickly and effectively in order to shield your character. Wasting time isn’t an option. Speed is everything.”
The text is too blurry for me to fully make out on that first screenshot, but what I can see says something about difficulty, and “there’s no room for inefficiency”.