Last month, I received four emails from job-seeking game composers–a big jump from my usual one per month. Their pitch letters remind me so much of my own, from back when was hunting for my first gig, 15 years ago. Just like I did, they go about it entirely wrong. To curb this disturbing trend, I am offering guidance, so that you, the aspiring VGM artist, will have better luck getting that first contract.
First, some background on me. Those of you who know me as an indie developer may not know that I worked as a contract game composer for 8 years, and have over 40 published titles. (Here are some.) If you owned the Nintendo handhelds in the mid-2000’s, you probably played one of the games I scored. I’ve lived all three roles now: aspiring composer, professional, Decider of Audio.
But enough about me. Let’s start with…
What Not To Do
You’ve exhausted your industry contacts, so you scour Google to find leads, and harvest a list of Entities That Make Games. The next step is where most people go wrong: Crafting a long-winded, five paragraph cover letter describing their education, qualifications, and passion, capped off with a portfolio link. This will get you nowhere, because it does not:
- Get their attention
- Address their concerns
The sobering reality is that there are 10 composers for every 1 gig available. To be part of the 10%, you must handle both of the above. Warning: it’s going to take some effort.