This evening was an IGDA-organized “Meet The Press” event at Google campus in Mountain View, which I attended with a few friends. It was an interesting experience because it showed a completely different side of game development, something I only get a glimpse of every so often. This is the side of game development about market share, numbers, percentages, billions, social, mobile, mid-core. For the most part I’m exposed to the indie, creative, artist, nerdy, emo, poverty-stricken side of game development. It’s good to get things from both sides, but I definitely feel more at home with the indies.