Victory lap time. I am right on track with my week’s goal of a playable prototype. It came at the cost of some tremendously ugly code, but I hacked together a playable demo that gives a solid impression of what the game will become.
The whole procedural level thing was an experiment. I built this prototype to prove the concept to myself–and I think it really works. This is is going to bring the ground combat of Soulcaster to a new level. See for yourself: